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Worms

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Create a fun and beautiful HTML artillery game similar to Worms. Expectation is a highly-polished game, go all out. 
Requirements: 
- 5+ weapons with varying effects/gameplay 
- Creative utility items 
- Procedurally generated terrain, 3 different shapes (cave, single island, two islands) 
- Destructible terrain (pixel-based or chunk-based subtraction) 
- Multiplayer support via hot-seat 
- CPU player support 
- 2-4 teams with 4 units each, 100 health per unit 
- Beautiful HUD - Visceral physics (gravity, velocity, friction, collision, fall damage, parabolic projectile arcs) 
- Unit movement limited by turn time, with jumping 
- Camera follows active worm 
- Particle effects system for explosions, dust/debris, etc. 
- Subtle screen shake on heavy explosions 
- Fun and quirky sounds effects for gameplay and tactile sounds for menu items

Advanced Physics & Mechanics Addendum:
The game must feature a global Wind Variable affecting projectile trajectories and unit movement. Implement Water Physics where units can drown or float. Terrain Destruction must result in physical, falling debris chunks.

Weaponry must be categorized into:

Indirect Projectiles (parabolic travel time),
Direct/Instant-hit,
High-AoE/Map-altering.
AI Behavior: CPU must use 'risk-assessment' logic to avoid environmental hazards (water/cliffs) and prioritize high-value targets.

Visual Polish ('Juice'): Include predictive aiming trajectory lines, dynamic camera zooming/smoothing, 'impact freeze' for large explosions, floating combat text for damage, and particle-based debris for all collisions. The turn timer must create escalating tension through UI scaling and sound tempo.